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Dario Visaggio
Dario Visaggio
Game Director & Lead Tech Artist & Lead 3D Artist
Trieste, Italy

Summary

Seasoned Lead Tech Artist with a proven track record of bridging the gap between art and technology in high-profile game development projects. My expertise lies in optimizing workflows, solving complex technical challenges, and elevating the visual quality of games through innovative solutions.

Throughout my career, I've demonstrated a commitment to continuous professional growth, consistently staying at the forefront of emerging technologies and industry trends. My passion for innovation and problem-solving drives me to push the boundaries of what's possible in game art and technology integration.

With a unique blend of artistic vision and technical acumen, I thrive in collaborative environments where I can lead teams to deliver visually stunning and technologically advanced gaming experiences.

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment Design3D AnimationCharacter ModelingDigital SculptingEnvironment ModelingLow-poly ModelingMel ScriptingTexturingGame DesignSculptingCharacter DesignArchitectural VisualizationCharacter AnimationHigh-poly ModelingShadersPython ScriptingProgrammingUnityPBR Texturingvirtual realityC#VRUnrealC++Tech ArtXRUnreal 5

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Maya
Maya
Blender
Blender
3ds Max
3ds Max
Mudbox
Mudbox
Cinema 4D
Cinema 4D
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
World Machine
World Machine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
Illustrator
Illustrator
NDO
NDO
After Effects
After Effects
Photoshop
Photoshop
Nuke
Nuke
Visual Studio
Visual Studio
Hammer
Hammer
UNIGINE Engine
UNIGINE Engine
C#
C#
Adobe
Adobe
C++
C++
Affinity Photo
Affinity Photo
Adobe Creative Suite
Adobe Creative Suite
Godot
Godot
Adobe Substance 3D assets
Adobe Substance 3D assets
JetBrains
JetBrains
Affinity Designer
Affinity Designer
BodyPaint
BodyPaint
C
C
OBS Studio
OBS Studio
Frostbite Engine
Frostbite Engine
Keyshot
Keyshot
SpeedTree
SpeedTree
Python
Python
3DCoat
3DCoat

Productions

    • Video Game
      Coloniser
    • Year
      2026
    • Role
      Lead Technical Artist
    • Company
      Cantos Games LLC
    • Video Game
      Gotchi Guardians
    • Year
      2024
    • Role
      Lead Tech Artist
    • Company
      Pixelcraft Studio
    • Video Game
      Cyberpunk 2077 : Phantom Liberty
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Magic Media
    • Video Game
      Tropico 7
    • Year
      2025
    • Role
      Senior Tech Artist
    • Company
      Nine Worlds Studios
    • Video Game
      Age of Battles
    • Year
      2020
    • Role
      Senior Tech Artist
    • Company
      Firebyte Games
    • Video Game
      itsaTrap!
    • Year
      2013
    • Role
      Lead 3D Artist
    • Company
      Temporary Indie Team for first Oculus VRJAM
    • Video Game
      Evoora - Web Strategy Game
    • Year
      2010
    • Role
      3D Artist
    • Company
      Kahianga
    • Movie
      Indy Air - Big Rock Graduation animated short
    • Year
      2010
    • Role
      Junior 3D Modeller and Junior Animator
    • Company
      Big.Rock

Experience

  • Snr Tech Artist at Magic Media
    Dublin
    January 2022 - December 2025

  • Snr Tech Artist at Nine Wolds Games Studio
    Munich, Germany
    April 2022 - December 2022

    Working on AAA Project in Unreal 5 as Technical Artist on a Kalypso IP

    More details will follow.

  • Tech Artist at Firebyte Games
    Cluj-Napoca, Cluj, Romania
    May 2021 - September 2022

    • VFX on multiple Casual and Hyper casual games

    • Technical support to the teams on Shaders and VFX

    • Creation of Shaders and VFX for mobile

    • Making of simple scripts to help for UI and Tools

  • VR/AR Lead Developer/Art Director at Molo17
    Pordenone, Italy
    August 2018 - May 2021

    • “Look and Feel” manager for Unity & Unreal Engine projects.

    • Lead 3D Artist for all the company projects.

    • Construction and development of Environments, Characters and Props for realtime

    needs.

    • Lead Developer AR/VR for the development of Serious Games in the medical field.

    • Experience in 3D model optimization techniques for realtime environments.

    • Animator for characters and props for different realtime projects.

    • Texturing Experience with Substance and high use of hand painting textures techniques.

  • Lead 3D Artist/System Administrator at Incipit s.r.l.
    Trieste, Italy
    January 2014 - August 2018

    • Lead 3D Artist for creating virtual sets and video editing.

    • 3D animator for the creation of characters for commercials and video editing.

    • Lead Developer for realtime applications on Unreal and Unity.

    • VR Artist and Developer for medical projects in virtual reality.

    • Realization of AR projects and realization of 3D Realtime models for AR presentations.

    • Lead Developer for simple mobile games for android and custom solution for presentations.

  • Lead 3D Artist at Occambee s.r.l.
    Trieste, Italy
    January 2013 - January 2014

    • Lead 3D Artist for a serious training game.

    • 3D animator for different projects in real-time.

    • Developer for realtime applications on Unreal and Unity.

    • Developer for facial recognition advertising projects and interactive billboards.

    • Rigger for characters in Maya and 3D Studio Max.

  • 3D Artist at Kahianga s.r.l.
    Trieste, Area di Ricerca, Italy
    September 2011 - January 2012

    • Creation of characters, environments and elements of the scenario in ZBrush and Maya

    • Concept modelling in 3D Studio Max for characters, props and buildings

    • Texturing and “Look and Feel” of the game Evoora

    • Prototyping with 3D Studio Max and Unreal Engine on various other titles

    • Leading the creative department toward the generation of a vibrant and cohesive world as planned by creative directors

  • Jnr 3D Generalist at Blacksphere Games
    Vrpolje, Croatia
    May 2011 - July 2011

    • Creation of characters, environments and elements of the scenario in ZBrush and Maya

    • Texturing and Rigging characters

    • Creation of weapons and props for real-time FPS environments

  • Lead Scriptwriter / Creative at 1.2.3. Team
    Roma, Italy
    October 2010 - July 2011

    • Ideating new ideas for television series and films

    • Generating new worlds and stories for different RPG products

    • Generating new adventures for D&D and new Modules of campaign

  • Programmer C# at Zeta Research s.r.l.
    Trieste, Italy
    February 2011 - December 2011

    - Created the basic tools for semantics analysis and massive sentiment analysis from scratch

    - Implemented different Bayesian network models to make a sentiment analysis on the data lake.

    - Developed the first generation of company spiders and web collection tools using base artificial intelligence.

    - Infrastructure to connect fastly to Mysql and MSSql Databases