Seasoned Lead Tech Artist with a proven track record of bridging the gap between art and technology in high-profile game development projects. My expertise lies in optimizing workflows, solving complex technical challenges, and elevating the visual quality of games through innovative solutions.
Throughout my career, I've demonstrated a commitment to continuous professional growth, consistently staying at the forefront of emerging technologies and industry trends. My passion for innovation and problem-solving drives me to push the boundaries of what's possible in game art and technology integration.
With a unique blend of artistic vision and technical acumen, I thrive in collaborative environments where I can lead teams to deliver visually stunning and technologically advanced gaming experiences.
Working on AAA Project in Unreal 5 as Technical Artist on a Kalypso IP
More details will follow.
• VFX on multiple Casual and Hyper casual games
• Technical support to the teams on Shaders and VFX
• Creation of Shaders and VFX for mobile
• Making of simple scripts to help for UI and Tools
• “Look and Feel” manager for Unity & Unreal Engine projects.
• Lead 3D Artist for all the company projects.
• Construction and development of Environments, Characters and Props for realtime
needs.
• Lead Developer AR/VR for the development of Serious Games in the medical field.
• Experience in 3D model optimization techniques for realtime environments.
• Animator for characters and props for different realtime projects.
• Texturing Experience with Substance and high use of hand painting textures techniques.
• Lead 3D Artist for creating virtual sets and video editing.
• 3D animator for the creation of characters for commercials and video editing.
• Lead Developer for realtime applications on Unreal and Unity.
• VR Artist and Developer for medical projects in virtual reality.
• Realization of AR projects and realization of 3D Realtime models for AR presentations.
• Lead Developer for simple mobile games for android and custom solution for presentations.
• Lead 3D Artist for a serious training game.
• 3D animator for different projects in real-time.
• Developer for realtime applications on Unreal and Unity.
• Developer for facial recognition advertising projects and interactive billboards.
• Rigger for characters in Maya and 3D Studio Max.
• Creation of characters, environments and elements of the scenario in ZBrush and Maya
• Concept modelling in 3D Studio Max for characters, props and buildings
• Texturing and “Look and Feel” of the game Evoora
• Prototyping with 3D Studio Max and Unreal Engine on various other titles
• Leading the creative department toward the generation of a vibrant and cohesive world as planned by creative directors
• Creation of characters, environments and elements of the scenario in ZBrush and Maya
• Texturing and Rigging characters
• Creation of weapons and props for real-time FPS environments
• Ideating new ideas for television series and films
• Generating new worlds and stories for different RPG products
• Generating new adventures for D&D and new Modules of campaign
- Created the basic tools for semantics analysis and massive sentiment analysis from scratch
- Implemented different Bayesian network models to make a sentiment analysis on the data lake.
- Developed the first generation of company spiders and web collection tools using base artificial intelligence.
- Infrastructure to connect fastly to Mysql and MSSql Databases