In 2024, I collaborated with Hyperion Realms for ~7 months on Venture, a multiplayer, open-world survival title driven by ambitious goals and an inventive game design team.
As a Senior Technical Artist, I was responsible for:
Material authoring and management (consistency, variants, upkeep).
Procedural world generation using node-based pipelines, defining rules and workflows that enable scalable world creation and iteration.
Integrating and working with Voxel Plugin 2 in Unreal Engine 5 to support large-scale procedural content.
My focus was to ensure robust, iterable, and scalable pipelines (materials + world gen) suitable for a multiplayer open-world production.
Tools/Tech: Unreal Engine 5, Voxel Plugin 2, node-based workflows (Material Editor & graph pipelines).
Role: Senior Technical Artist
Studio: Hyperion Realms
Project: Venture
Year: 2024 (~7 months)